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Old Oct 30, 2006, 12:38 AM // 00:38   #1
Pre-Searing Cadet
 
Join Date: Oct 2006
Guild: guildless
Profession: Mo/
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Default [Concept] Fun Smite Build

Sword Warrior
Warrior/Monk

Weapon Set 1:
Weapon: Vampiric Sword of Fortitude
Offhand: Shield (+30hp/-5 (20%))

Weapon Set 2:
Weapon: Sundering Sword of Fortitude
Offhand: Shield (+30hp/-5 (20%))

Strength: 13 (12+1)
Sword Mastery: 16 (12+4)

- Frenzy ()
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Hundred Blades [Elite] (Swordsmanship)
- Final Thrust (Swordsmanship)
- Wild Blow (Warrior other)
- Rush (Strength)
- Resurrection Signet ()

Orders Necro
Necro/Monk

Weapon Set 1:
Weapon: +5 Energy Sword / 20% Enchantments Pommel
Offhand: Blood Focus / Blood Magic + 1 (20% chance) / +30hp

Weapon Set 2:
Weapon: +5 Energy Sword / +30hp
Offhand: Blood Focus / Blood Magic + 1 (20% chance) / +30hp

Blood Magic: 15 (12+1+2)
Healing Prayers: 10
Protection Prayers: 8

- Order of the Vampire [Elite] (Blood Magic)
- Blood Ritual (Blood Magic)
- Protective Spirit (Protection Prayers)
- Spirit Bond (Protection Prayers)
- Healing Seed (Healing Prayers)
- Healing Touch (Healing Prayers)
- Live Vicariously (Healing Prayers)
- Resurrection Signet ()

BiP Necro
Necro/Monk

Weapon Set 1:
Weapon: +5 Energy Sword / 20% Enchantments Pommel
Offhand: Blood Focus / Blood Magic + 1 (20% chance) / +30hp

Weapon Set 2:
Weapon: +5 Energy Sword / +30hp
Offhand: Blood Focus / Blood Magic + 1 (20% chance) / +30hp

Blood Magic: 15 (12+1+2)
Protection Prayers: 10
Healing Prayers: 8

- Blood is Power [Elite] (Blood Magic)
- Protective Spirit (Protection Prayers)
- Spirit Bond (Protection Prayers)
- Healing Seed (Healing Prayers)
- Healing Touch (Healing Prayers)
- Reverse Hex (Protection Prayers)
- Mend Condition (Protection Prayers)
- Resurrection Signet ()

Expel Hexes Smiter
Monk/Mesmer

Weapon Set 1:
Weapon: +5 Energy Sword / 20% Enchantments Pommel
Offhand: Smiting Focus / (20% recharge on Smiting Prayers) / +30hp

Weapon Set 2:
Weapon: +5 Energy Sword / +30 Fortitude Pommel
Offhand: Smiting Focus / (20% recharge on Smiting Prayers) / +30hp

Divine Favor: 9 (8+1)
Smiting Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 7

- Expel Hexes [Elite] (Mesmer)
- Balthazar's Aura (Smiting Prayers)
- Smite Hex (Smiting Prayers)
- Judge's Insight (Smiting Prayers)
- Draw Conditions (Protection Prayers)
- Channeling (Inspiration Magic)
- Strength of Honor (Smiting Prayers)
- Resurrection Signet ()

RC Bonder Monk
Monk/Mesmer

Weapon Set 1:
Weapon: +5 Energy Sword / 20% Enchantments Pommel
Offhand: Protection Focus / (20% recharge on Protection Magic) / +30hp

Weapon Set 2:
Weapon: +5 Energy Sword / +30 Fortitude Pommel
Offhand: Air Focus / (20% recharge on Air Magic) / +30hp

Protection Prayers: 16 (12+4)
Divine Favor: 13 (12+1)

- Guardian (Protection Prayers)
- Reversal of Fortune (Protection Prayers)
- Restore Condition [Elite] (Protection Prayers)
- Blessed Signet (Divine Favor)
- Life Bond (Protection Prayers)
- Balthazar's Spirit (Smiting Prayers)
- Watchful Spirit (Divine Favor)
- Divine Boon (Divine Favor)

Word Heal
Monk/Necro

Divine Favor: 10 (9+1)
Healing Prayers: 14 (12+2)
Curses: 9

- Word of Healing [Elite] (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Touch (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Barbs (Curses)
- Rend Enchantments (Curses)
- Resurrection Signet ()

Ok, first off have the RC Bonder cast Balthazar's Spirit on himself, then Life Bond on the warrior, followed by Watchful Spirit. The smiter should start off by casting Strength of Honor on the warrior.

At the Start, have the warrior run into the middle of everything and unleash hell. While he's on the way, have the monks cast their enchantments on him, with Protective Spirit going on LAST. When he starts hitting them, have the Orders necro cast Protective Spirit on himself, then spamming OoV, then Healing Touch. If anyone needs energy, the BiP necro will cast Protective Spirit on himself, then cast BiP on whoever needs it. Use RC whenever anyone gets hit by a stack of conditions.

Other than that, just heal a lot, and try not to let anyone die, ESPECIALLY THE WARRIOR. If you have to die to save him, then do it. With all this healing, dying shouldn't be too big of a problem.

I'm pretty sure that I need to have another smiter in there, but I don't know how to fit one in.

Constructive criticism is appreciated.

Thanks
Hey Its A Monk is offline   Reply With Quote
Old Oct 30, 2006, 01:07 AM // 01:07   #2
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Relax Its Just A [GAME]
Profession: R/E
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First impressions

Cons
-Very low damage output. I dont know how much you will be able to kill with this.
-Not enough interrupts(albeit with paragons dont know how much longer that will matter.
Pros
-Holding power



Suggestions
Maybe take out orders for an offensive spellcaster.
Cador is offline   Reply With Quote
Old Oct 30, 2006, 01:11 AM // 01:11   #3
Lion's Arch Merchant
 
Join Date: Mar 2006
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Hmm...
1. This team needs more offense. It'll be difficult to take you down, but your backline is too defensive and your team is rather squishy with one frontline war.

2. The person that you're smiting should usually carry a KD of some sort. This is to gaurantee the person that is being spiked can't respond to the spike. Ex. shove sins, thumpers, shock wars.

3. Again, too much defense and support. A larger spike is necessary. Why have a orders necro with only war doing physical dmg?

4. With the new nerf to zealots fire, it weakens the smite build severely. I'm not sure it's even worth bringing a smite anymore.
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Old Oct 30, 2006, 02:00 AM // 02:00   #4
Krytan Explorer
 
master_of_puppets's Avatar
 
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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looked through real fast and I can see tons of weird stuff in here
right off the bat

-hundred blades is crap
-your necros have no SR. why>?
-you have orders for only 1 person (the warrior)
-no dmg or pressure at all except for warrior
-no one really uses bonders anymore in HA
-your woh is weird

bloop
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Old Oct 30, 2006, 02:44 AM // 02:44   #5
Wilds Pathfinder
 
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Healing Touch on a non-Monk is a nono.
Order of the Vampire isn't that great.
The Protective Spirit + Spirit Bond combo seems like too much.
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Old Nov 04, 2006, 03:00 AM // 03:00   #6
Pre-Searing Cadet
 
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Join Date: Feb 2006
Guild: clan iSo
Profession: W/R
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Quote:
Originally Posted by Phoenix Arrows
Healing Touch on a non-Monk is a nono.
Order of the Vampire isn't that great.
The Protective Spirit + Spirit Bond combo seems like too much.
^i noticed the same things lol^
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